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 any advice at all will be helpful

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Joxy
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Ghost Nappa
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PostSubject: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 2:50 pm

this is a deck I'm working on and any advice would be really appreciated.

Monsters
1x Reign-Beaux, overlord of Dark World
3x Beiige, Vanguard of Dark World
2x Goldd, Wu-Lord of Dark World
3x Kahkki, Guerilla of dark World
3x Gren, Tactician of Dark World
3x Brron, Mad King of Dark World
1x Dark Necrofear
1x Caius the shadow Monarch
2x The Tricky
1x Morphin Jar
3x Golden lady bugs
1x Spirit Reaper

Spell
1x Card Destruction
1x Into the Void
1x Creature Swap
1x Lightning Vortex
1x Burden of the Mighty
2x dark World Dealings
2x Shrink
1x Corridor of Agony
2x Dark World Lightning

Trap
1x Mirror Force
3x Draining Shiled
1x Divine Wrath
2x Dark Deal
2x Phoenix Wing Wind Blast
1x Trap Dustshoot
2x Dark Bribe
2x Bottomless Trap Hole

please give me any advice from more expert deck builders than i.
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Ghost Nappa
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 2:53 pm

how comes no silvaa? also could try running cheeful coffin and fine
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 2:55 pm

i didnt think about adding silva because im not worried about my opponents hand more their field making goldd a better card. how many cheerful you suggest?
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 3:03 pm

would take the two shrinks out and have the two coffins maybe
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 3:03 pm

alright ill do that then lol thanks nappa
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 3:43 pm

To many monsters.

2|Een|Beiige, Vanguard of Dark World
3|Een|Broww, Huntsman of Dark World
1|Een|Brron, Mad King of Dark World
3|Ston|Dark World Dealings
2|Cp03|Dark World Lightning
3|Een|Goldd, Wu-Lord of Dark World
1|Ston|Kahkki, Guerilla of Dark World
1|Ston|Gren, Tactician of Dark World
3|Ston|Reign-Beaux, Overlord of Dark World
2|Een|Sillva, Warlord of Dark World
1|Sdy|Card Destruction
2|Een|Dark Deal
3|Anpr|Depth Amulet
2|Dcr|Dragged Down Into The Grave
3|Ptdn|Fine
1|Tp4|Morphing Jar
2|Dcr|Skill Drain
2|Psv|Forced Requisition
3|Mrd|The Cheerful Coffin
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Cerbsojiro
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 3:52 pm

what do you suggest i remove? and should i replace?
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Darkness
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jun 30, 2010 4:13 pm

I also run Dark monsters(Most of it is dark world)
-1 Golden Lady Bug
-1 Dark Deal
-1 Divine Wrath
+1 DAD(Dark Armed Dragon)
+2 Fine
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Joxy
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jul 07, 2010 10:26 pm

btw the tricky is a cost so the dark world monsters dont get their effects when u discard them to summon him
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jul 07, 2010 10:28 pm

true they wont get there effect but if i discarda card that will be special summnd to monsters for no cost
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Joxy
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jul 07, 2010 10:30 pm

that didnt make sense but if they arent going to get there effects why run them?
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeWed Jul 07, 2010 10:35 pm

if i planned to make a deck based on getting there effects then dark world would be usless in general, but some dark worlds allow you to special summon when they are discarded even though you dont get there effects you can still have more monsters on your field and swarm your oponent
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Steven Stiffler
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeThu Jul 08, 2010 2:24 am

i think x3 Causis
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Ikuto
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeThu Jul 08, 2010 3:35 am

I Agreed with Steven. but only 2
2x Caius Shadow Monarch Should Go In
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Frogboy
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeTue Jul 13, 2010 11:35 am

1x Reign-Beaux, overlord of Dark World
3x Beiige, Vanguard of Dark World
2x Goldd, Wu-Lord of Dark World
3x Kahkki, Guerilla of dark World
3x Gren, Tactician of Dark World
3x Brron, Mad King of Dark World
1x Dark Necrofear-very random
1x Caius the shadow Monarch-2-3 is needed, especially if you keep The Tricky
2x The Tricky-monster advantage can be useful but is not as important as having what you need on the field when you need it
1x Morphin Jar
3x Golden lady bugs-these are not competitive cards
1x Spirit Reaper

Spell
1x Card Destruction
1x Into the Void-I would 3x this because it will give you free Golds and Silvas on field looks like.
1x Creature Swap
1x Lightning Vortex
1x Burden of the Mighty
2x dark World Dealings-I hate giving my opponent advantage, into the void is so much better without giving your opponent advantage and possible set up
2x Shrink
1x Corridor of Agony-side 2 for GB match up
2x Dark World Lightning

Trap
1x Mirror Force
3x Draining Shiled-limited
1x Divine Wrath
2x Dark Deal-add 1 more
2x Phoenix Wing Wind Blast-
1x Trap Dustshoot
2x Dark Bribe-not worth what it gives your opponent
2x Bottomless Trap Hole

Try this for starting with traps

Traps: 10
3x Dark Deal
2x Bottomless
1x Dustshoot
1x Starlight
1x Solemn
1x Mirror Force
1x Torrential

Spells are a bit tougher but I'll put what is dire

Spells: 11
3x Into the Void
3x Cheerful Coffin
1x Card Destruction
1x Allure of Darkness
1x Dark World Lightning
1x Heavy Storm
1x Mystical Space Typhoon

19 Monsters hmm......
1x DAD
1x Gorz
1x PSZ
3x Goldd
3x Sillva
3x Broww
1x Reign
1x Scar
1x Kahkki
1x Gren
1x Morphing Jar

I know 17 monsters I suggested but idk what else to suggest.
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeSun Jul 18, 2010 3:45 am

Monsters
3x Beiige, Vanguard of Dark World
2x Goldd, Wu-Lord of Dark World
3x Kahkki, Guerilla of dark World
3x Gren, Tactician of Dark World
1x Caius the shadow Monarch
2x The Tricky
1x Morphin Jar
3x Golden lady bugs
1x Spirit Reaper

Spell
1x Card Destruction
1x Into the Void
1x Creature Swap
1x Lightning Vortex
1x Burden of the Mighty
2x dark World Dealings
2x Shrink
1x Corridor of Agony
2x Dark World Lightning

Trap
1x Mirror Force
3x Draining Shiled
1x Divine Wrath
2x Dark Deal
2x Phoenix Wing Wind Blast
1x Trap Dustshoot
2x Dark Bribe
2x Bottomless Trap Hole

Pretty good for a start but some I'd prolly suggest dumping are as follows,

-1 Reign (even with 2 dark deals and the good ole swap combo, he is too situational and hardly ever gets his effect)

-1 or 3 Brron (personal experience, 3rd always seems to be dead draw if not all of them)

- 3 Beetles (I haven't played with it but I think that it's effect isn't particularly helpful. Gain 500 for showing it is great but Dark World swarms and is meant to end fast anyway so trying to get extra LP isn't really that neccessary. Granted Dark Deal can drain ya, who cares if you end duels in 1-3 turns)

-1 Burden of the Mighty (it's alright but I think you could replace it)

-1 to 2 Shrink (Dark World has a lot of destruction effects coupled with swarm so I'm iffy about Shrink being more than a dead draw. Though I'd say it's more on your judgment for this one, not too sure myself to be honest since it quick play)

-2 Dark Bribe (Dark Bribe works good in Appropriate themed decks and some other decks but with this deck it seems it be more of a con than a pro. I assume you mainly have this for traps more so than spells and if that's the case Trap Stun is a better alternative, or hell even Jinzo)

-3 Draining Shield (fuck these lol. Again same reasoning behind beetle and if you want to negate an attack D prison or even Sakuretsu are ten times better)

-1 Trap Dustshoot (mainly saying this because I fucking DESPISE this card. It's very good I just fucking hate it and anyone that uses it so take this suggestion with a grain of salt >.>)

Now before I get on too what cards should prolly be added, lemme just tell ya this if you're not aware. Any of those cards that discard a card from hand as a cost DO NOT chain Dark World effects. Why? IDK that's just the ruling, I think it's retarded but then again people would run 3 vortexes and shit like that if they didn't rule against it. That being noted, your cost cards you may want to toss depending on exactly HOW useful they are. I won't be going through at the moment.

+2 Silva (while I know you don't care much bout his 2nd effect, the fact of the matter is he is a nice 2300 to special and swarm with Goldd as well and makes great synchro fodder with a 3 star for a Stardust or something like that)

+1 Dark Creator (a monster that specials itself if you got 5 darks in grave? Has 2.3/3k and can special darks from grave? Considering you don't have forces or anything really to bring back your Worlders from grave, he's a must have and is pretty cheap to get)

+1 Jinzo (this one is up to you but personally I like him a hella lot better than Trap Stun for dark world decks. Granted he fucks your own traps but if you put a United We Stand on him and get a decent swarm going it's basically GG in most cases, ESPECIALLY if you got Dark Creator to bring him back. Can be a bit awkward getting him out though since you have to normal him less you special him with Creator)

+2 United We Stand (hard to get but arguably the best equip card for a dark world deck or any deck in general. You get +800 for each monster and if you add a Jinzo and throw this on him, havoc typically ensues. Hell you can even use this to give a shitty Beiige a decent power boost even if he's alone)

+2 Trap Stun (if you decide against Jinzo but otherwise Dark Bribe is bad news IMO. Letting your opponent draw is bad unless you want them to draw, Dark World doesn't gain anything from opponent's drawing and Dark Deal can take care of any normal spells. I guess you won't have protection against the other spell cards but meh is my take on that)

+3 Broww (I honestly am surprised you don't have him in here. He adds a LOT of draw power to dark world decks and can take a hit or be used for a quick sloppy synchro [Tricky + Broww]. Also can take a hit for you and fill up grave for Dark Creator)

+2-3 Cheerful Coffin (an amazing card for Dark World theme decks, nugh said)

Too put in a better perspective, I make it an actual list. Some cards are not listed cause I was getting tired of explaining usefulness lol,

Monsters: 18

3 Broww
3 Beiige
2 Goldd
2 Silva
1 Creator
1 DAD
2 Tricky
2 Dark Resonator (or Blackwing - Gale whoever you find more useful / available... unless you somehow can get Fabled Raven. He is the absolute fucking BEST tuner for Dark World)
1 Jinzo
1 Morphing Jar

Magic: 13

1 Into the Void
3 Cheerful Coffin
3 Dark World Dealings
2 United We Stand
2 Dark World Lightning
1 Creature Swap
1 Magical Mallet (questionable but it works IMO from experience)

Traps: 9

2 Bottomless Traphole
1 Mirror Force
1 Torrential Tribute
2 Dark Deal (maybe 3)
1 Solemn Judgment
1 Starlight Road
1 Trap Dustshoot (despite how much I hate it >.>)

At any rate this post is getting way too big so I ending here lol. I don't expect you to follow the exact deck list but I founded pretty much everything on experience/logic with how Dark World works and what makes it consistent.
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeSun Jul 18, 2010 4:38 am

Fabled Cerberal beats Raven with s stick
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeSun Jul 18, 2010 1:56 pm

no... just no. How is a 2 star tuner better than a 2 star tuner that can change it's lvl and proc dark worlders is beyond my comprehension but you're free to your own opinion I suppose. While I won't say he'd be a bad card, he ain't better than Fabled Raven that's for damn sure.
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeSun Jul 18, 2010 2:26 pm

13 atk means won't stay on field long, so you'll have to wait a turn *till you have something* then summon Raven, their are MANY ways to get a free summon from Cerbhurrel including combing it with cards such as Lightning Votrex, PWWB, Raigeki Break for even more than a +1, especially if you can synch after that. Mainly works best in LS *besidees it's own deck obv* to combo with Lumina.
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeFri Jul 23, 2010 5:24 pm

I know it works pretty well but for a Dark Worlder deck Fabled is far more helpful then Cerb. Not saying it's bad but with Fabled if you run khakis, grens, brow, beiige, and what have you, ANY ONE of their effects can be chained of fabled. Use fabled for a beiige, got a 6 star. Use with silva 8 star. Use with broww, draw a card and any other extra cards you wanna drop with his effect at the time. Cerb you'd have to use a discard effect on and while he can use the cost ones, if you don't happen to have a cost one like LV or RB, then it's kind of lame to have to use it on him as opposed to one of your worlders who need effect type discards to proc their stuff. Fabled can't be bottomlessed much like Cerb and god do I hope no one runs Trap Hole for normal summons anymore but yeah that's my take on it. Cerb would prolly work in the deck but Fabled is def better.
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeFri Jul 23, 2010 7:25 pm

tuche ^^
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PostSubject: Re: any advice at all will be helpful   any advice at all will be helpful Icon_minitimeSun Jul 25, 2010 11:10 pm

Oh also forgot to mention a good card that would probably work very well is Return from D.D since if you get either the Dark Creator out or DAD (or both) you'll be throwing a lot into RFG and if you make sure to throw out Silva's/Goldd's/Jinzo and other awesome cards as such, you can get some mad swarm and in the case of Jinzo, screw over a lot of traps that one may respond with. A Solemn/stardust is a nice thing to have in case when you pull that combo but otherwise it can be rather devastating if you play it at right time. Like after clearing the monster field with DAD's effect XD!
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